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Gaming Recruitment

Gaming is a huge space for TechNET Immersive - Working alongside a wonderful list of AAA, Indie and Mobile studios where we have been very lucky to work on the release of some of the biggest Gaming titles released to date.

When recruitment and gaming collide…

From Massive Multiplayer Online games, Open World games, Strategy games, Learning Games and many more. We have resourced across numerous Game Engines (Unreal, Unity, Cry Engine, Frostbite and Propriety Engines etc), Art/Animation Software’s, and Graphics and so on.

This includes placing some of the highest level of talent from the following backgrounds:

• Engineers/Developers – (Gameplay, Systems, Networking etc.)
• Designers – (Motion, Graphic, Level, Game Designer etc.)
• Art – (Character, Environment, Lighting etc.)
• Animation
• Audio; Design and Engineering

• Producers
• Project Managers
• Haptic Technology
• Real Time
• Artificial Intelligence

Latest Gaming Jobs

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Retention Manager

United States - Miami
Posted: 23/07/2025

Salary: €70K to €80K per Year
ID: 36308_BH

... Read more


LiveOps / Retention Manager

Location: Remote (CET/MENA preferred)
Employment: Full-time

About the Role:
We're looking for a LiveOps / Retention Manager to own the player lifecycle of our project — from pre-alpha to global launch and beyond. You'll lead event design, optimize retention systems, gather player feedback during testing phases, and align closely with marketing to define the best rollout schedule.

Responsibilities:

  • Design and manage in-game events, seasonal content, and engagement loops
     

  • Track and improve key retention metrics (D1, D7, D30, LTV, churn)
     

  • Gather and interpret player feedback during pre-alpha, beta, and live phases
     

  • Work closely with marketing to coordinate LiveOps and launch schedules
     

  • Develop player segmentation and personalization strategies
     

  • Support game balance, updates, and player-facing initiatives post-launch
     

Requirements:

  • 3+ years in LiveOps, player lifecycle, or game product management
     

  • Proven experience managing pre-alpha/beta launches and user feedback loops
     

  • Strong analytical skills (Amplitude, Tableau, Looker, etc.)
     

  • Experience coordinating with cross-functional teams (product, design, marketing)
     

  • Bonus: hands-on experience in F2P or hybrid monetization environments
     

Creative Director

United States - Miami
Posted: 17/07/2025

Salary: $0.00 to $120K per Hour
ID: 36286_BH

... Read more


Comments

 

Excellent notes — here's a polished summary + actionable next steps you can use internally and with candidates. I've also included a refined candidate briefscreening criteria, and a high-impact shortlist pitch plan to help you stand out among the 5 agencies they're using.


📋 Everreach Labs - Creative Director Brief (REVENGE)
🎮 Project
  • Game: REVENGE - FPS Co-op Shooter with Twitch integration and Web3 economy

  • Stage: 3 months from launch

  • Team: 20-21 internal (fully remote), plus 10-25 via Magic Media

  • Tech: Unreal Engine 5, Twitch API, Web3 (Immutable), Token economy

  • Culture: Close-knit, high-performance, startup-driven, open to bold ideas


👤 Creative Director - Role Summary

Everreach Labs is seeking a Creative Director to take full ownership of the REVENGE gameplay and creative vision ahead of launch. The ideal candidate is a design-led creative force with a AAA FPS background, strong understanding of game loops and player psychology, and deep connection to Gen Z gaming culture. You'll be the final voice shaping the player experience and evolving the game's fun and flow, working with a cross-functional team across Europe, Asia, and the US.


🧠 Ideal Profile
  • AAA FPS experience (shipped titles; ideally live-service or PvE co-op)

  • Strong game design foundation (ideally started in systems/gameplay design)

  • Ability to identify and enhance fun loops, onboarding, mission structure

  • Sharp, blunt communicator â€” unafraid to challenge and reshape things quickly

  • Understands Gen Z sensibilities: tone, pacing, memes, humour, accessibility

  • Ideally EU, Asia, or East Coast US based (to match team coverage)

  • Background in film or narrative/worldbuilding is a bonus

  • Someone "young in mindset" - not necessarily age, but adaptable, progressive, culturally current


📅 Engagement Details
  • Start: Immediate (aiming to hire by end of the month)

  • Model: Consultant/Contract - ~$200/hour

  • Commitment: ~20 hours per week

  • Process:

  • Initial call - Ethan (COO)

  • Panel - Design Director + Head of Production

  • Follow-up - Ethan + Co-founder

  • Final: Playtest + Feedback Session

  • Location: Remote-first; opening Dubai office Sept (optional future base)


✅ Screening Questions for Candidates

Use these to qualify before sharing CVs:

  1. Have you worked on any shipped FPS or co-op multiplayer titles (AAA preferred)?

  2. What's your background in game design/gameplay systems?

  3. Are you confident reviewing a game 3 months from launch and offering honest, high-impact creative feedback?

  4. Are you available to consult 20 hrs/week at **$200/hr**?

  5. Are you familiar with Gen Z culture and what makes games resonate with younger audiences?

  6. Are you based in Europe, Asia, or East Coast US?


🎯 Your Advantage in the Pitch
  • Emphasise curated, hands-on creative leaders, not just C-suite resumes.

  • Highlight your deep understanding of:

  • Twitch-native game mechanics

  • Fast iteration cycles close to launch

  • Hybrid game-film narrative sensibilities (if relevant)

  • Showcase how you'll pre-vet for bluntness, decisiveness, and game feel instincts, not just pretty portfolios.


    📦 Suggested Deliverables to Ethan
    • 1-page overview deck with:

    • Role summary

    • Your shortlisting criteria

    • 2-3 standout CVs with tailored intro blurbs

  • Time-stamped availability grid for 24-48 hour turnaround scheduling

  • A “play-review-ready” feedback prompt candidates will use after playing the build (helps Ethan gauge quality)

     

    Would you like help creating the 1-page brief or outreach template? Or would you like me to start scoring and drafting blurbs for any candidates you already have in mind?

See all Gaming jobs

Immersive is a fast growing sector, we are also working on Virtual Jobs, Augmented Reality Jobs, Mixed Reality Jobs and Artificial Intelligence Recruitment.