When recruitment and gaming collide…
From Massive Multiplayer Online games, Open World games, Strategy games, Learning Games and many more. We have resourced across numerous Game Engines (Unreal, Unity, Cry Engine, Frostbite and Propriety Engines etc), Art/Animation Software’s, and Graphics and so on.
This includes placing some of the highest level of talent from the following backgrounds:
• Engineers/Developers – (Gameplay, Systems, Networking etc.)
• Designers – (Motion, Graphic, Level, Game Designer etc.)
• Art – (Character, Environment, Lighting etc.)
• Animation
• Audio; Design and Engineering
• Producers
• Project Managers
• Haptic Technology
• Real Time
• Artificial Intelligence
Latest Gaming Jobs
Receive jobs like these by emailLead Rendering Programmer
United Kingdom - London
Posted: 05/09/2025
Salary: £80K
to £110K per Year
ID: 36541_BH
... Read more
When we say, “the stuff dreams are made of,†we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We're a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.
Rocksteady is looking for an exceptionally talented Lead Rendering
Programmer to join our team working on our upcoming unannounced AAA title.
This role will involve leading a team of expert rendering programmers to extend
and optimise our engine and achieve the artistic vision set by Art Director, while
ensuring the content creation pipelines are efficient and game performance is
consistently high.
You will report to the Engine Code Director and collaborate with other code and
art leads to ensure the solutions we build are effective, identify and resolve
bottlenecks that other teams have. Working and managing the team every day,
the Lead Rendering Programmer will enforce and inform the Engine Code
Director's vision for the project, hold reviews and provide feedback to the team,
lead-by-example, and push the boundaries of rendering for video games.
Key Responsibilities
Work closely with the Engine Code Director, Art Director and other leads to
understand and establish their vision and communicate this to the team.
Support the rendering programmers on your team, through regular one-on-
ones, development conversations and performance reviews.
Be a role-model for your team by emphasizing project and company goals,
providing feedback on performance and mentoring.
Manage the rendering code schedule and bugs to minimise risk and ensure
smooth running of the department.
Oversee, advise and drive the whole rendering team to ensure quality results
and efficient working practices.
Keep up to date with industry trends in rendering to ensure our rendering
tech is competitive.
Work with artists to interpret their creative direction and build rendering code
to achieve it.
Work closely with the Engine Code Director to plan and implement new
rendering features.
Implement rendering features to a high quality.
Technical Requirements
Excellent 3D maths skills.
Proficient graphics background with knowledge of cutting-edge rendering
techniques.
Advanced understanding of current graphics hardware, APIs and shader
programming languages.
Strong understanding in C/C++.
Excellent profiling & optimisation skills, understanding of hardware
bottlenecks and ways to overcome them.
Experience working with latest generation of consoles (PS5 / Xbox Series X/S).
Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
Retention Manager
United States - Miami
Posted: 23/07/2025
Salary: €70K
to €80K per Year
ID: 36308_BH
... Read more
LiveOps / Retention Manager
Location: Remote (CET/MENA preferred)
Employment: Full-time
About the Role:
We're looking for a LiveOps / Retention Manager to own the player lifecycle of our project — from pre-alpha to global launch and beyond. You'll lead event design, optimize retention systems, gather player feedback during testing phases, and align closely with marketing to define the best rollout schedule.
Responsibilities:
-
Design and manage in-game events, seasonal content, and engagement loops
-
Track and improve key retention metrics (D1, D7, D30, LTV, churn)
-
Gather and interpret player feedback during pre-alpha, beta, and live phases
-
Work closely with marketing to coordinate LiveOps and launch schedules
-
Develop player segmentation and personalization strategies
-
Support game balance, updates, and player-facing initiatives post-launch
Requirements:
-
3+ years in LiveOps, player lifecycle, or game product management
-
Proven experience managing pre-alpha/beta launches and user feedback loops
-
Strong analytical skills (Amplitude, Tableau, Looker, etc.)
-
Experience coordinating with cross-functional teams (product, design, marketing)
-
Bonus: hands-on experience in F2P or hybrid monetization environments
Creative Director
United States - Miami
Posted: 17/07/2025
Salary: $0.00
to $120K per Hour
ID: 36286_BH
... Read more
Comments
Excellent notes — here's a polished summary + actionable next steps you can use internally and with candidates. I've also included a refined candidate brief, screening criteria, and a high-impact shortlist pitch plan to help you stand out among the 5 agencies they're using.
📋 Everreach Labs - Creative Director Brief (REVENGE)
🎮 Project
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Game: REVENGE - FPS Co-op Shooter with Twitch integration and Web3 economy
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Stage: 3 months from launch
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Team: 20-21 internal (fully remote), plus 10-25 via Magic Media
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Tech: Unreal Engine 5, Twitch API, Web3 (Immutable), Token economy
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Culture: Close-knit, high-performance, startup-driven, open to bold ideas
👤 Creative Director - Role Summary
Everreach Labs is seeking a Creative Director to take full ownership of the REVENGE gameplay and creative vision ahead of launch. The ideal candidate is a design-led creative force with a AAA FPS background, strong understanding of game loops and player psychology, and deep connection to Gen Z gaming culture. You'll be the final voice shaping the player experience and evolving the game's fun and flow, working with a cross-functional team across Europe, Asia, and the US.
🧠Ideal Profile
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AAA FPS experience (shipped titles; ideally live-service or PvE co-op)
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Strong game design foundation (ideally started in systems/gameplay design)
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Ability to identify and enhance fun loops, onboarding, mission structure
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Sharp, blunt communicator — unafraid to challenge and reshape things quickly
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Understands Gen Z sensibilities: tone, pacing, memes, humour, accessibility
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Ideally EU, Asia, or East Coast US based (to match team coverage)
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Background in film or narrative/worldbuilding is a bonus
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Someone "young in mindset" - not necessarily age, but adaptable, progressive, culturally current
📅 Engagement Details
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Start: Immediate (aiming to hire by end of the month)
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Model: Consultant/Contract - ~$200/hour
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Commitment: ~20 hours per week
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Process:
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Initial call - Ethan (COO)
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Panel - Design Director + Head of Production
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Follow-up - Ethan + Co-founder
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Final: Playtest + Feedback Session
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Location: Remote-first; opening Dubai office Sept (optional future base)
✅ Screening Questions for Candidates
Use these to qualify before sharing CVs:
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Have you worked on any shipped FPS or co-op multiplayer titles (AAA preferred)?
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What's your background in game design/gameplay systems?
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Are you confident reviewing a game 3 months from launch and offering honest, high-impact creative feedback?
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Are you available to consult
20 hrs/week at **$200/hr**? -
Are you familiar with Gen Z culture and what makes games resonate with younger audiences?
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Are you based in Europe, Asia, or East Coast US?
🎯 Your Advantage in the Pitch
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Emphasise curated, hands-on creative leaders, not just C-suite resumes.
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Highlight your deep understanding of:
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Twitch-native game mechanics
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Fast iteration cycles close to launch
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Hybrid game-film narrative sensibilities (if relevant)
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Showcase how you'll pre-vet for bluntness, decisiveness, and game feel instincts, not just pretty portfolios.
📦 Suggested Deliverables to Ethan-
A 1-page overview deck with:
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Role summary
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Your shortlisting criteria
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2-3 standout CVs with tailored intro blurbs
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Time-stamped availability grid for 24-48 hour turnaround scheduling
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A “play-review-ready†feedback prompt candidates will use after playing the build (helps Ethan gauge quality)
Would you like help creating the 1-page brief or outreach template? Or would you like me to start scoring and drafting blurbs for any candidates you already have in mind?
Immersive is a fast growing sector, we are also working on Virtual Jobs, Augmented Reality Jobs, Mixed Reality Jobs and Artificial Intelligence Recruitment.