Sensorium Galaxy plans to reshape VR with hyper-realistic avatars
In 2021, Sensorium Corporation will go live with its innovative, unparalleled virtual reality (VR) experiences with state of the art photo realistic avatars which users will be able to personalise their own virtual appearance and exist autonomously within the VR
Facebook’s new cloud gaming is not compatible with Apple users
Facebook has launched its first “cloud-streamed” video games that will play on Android devices and desktop computers but not Apple’s handsets or tablets. Five titles are being made available at first, via the main Facebook and Facebook Gaming apps on Android
Students are being transported to new worlds thanks to Lenovo’s VR Classrooms
Lenovo’s virtual reality (VR) technology is transforming the way students learn, with over 500 classrooms across the United States, United Kingdom and several other countries being transformed into a Lenovo Virtual Reality Classroom. The Lenovo VR setup combines hardware, software and
Qualcomm has doubled its industry partners in the XR Enterprise program
Qualcomm Technologies has recently doubled the membership of its Qualcomm XR Enterprise program (XEP). The program aims to allocate a wide variety of industries with extended reality (XR) applications. This comes at a time where advances in mobile computing allow
We’re proud to announce the release of our XR Career Salaries & Insights Guide 2020!
At TechNET Immersive, we are incredibly excited to announce the release of our UK version of the XR Career Salaries & Insights Guide 2020! Since the XR space is growing year on year, we felt it was a no brainer to
Here’s how Apple’s latest technology is creating new AR possibilities
Up till now, Apple has been holding back on sharing its development plans for the ultra-wideband (UWB) technology that is expected to be placed inside the new iPhone 12 range, next-generation Apple TV and HomePod devices. Apple is expected to place
Scientists are able to ‘walk’ inside cells thanks to this new VR software
Researchers at the University of Cambridge and software company Lume VR Ltd. have developed software which has the capability of visualising and analysing super-resolution microscopy data within virtual reality. The software, vLUME, can be used to study individual protein cells, entire
HaptX wins grant to create full body VR haptics
Recently, leading haptics company HaptX along with Virginia Tech and the University of Florida won a $1.5 million dollar grant to develop four-year long project, ForceBot. HaptX’s microfluidic technology works to make virtual touch, sensory feedback and motion tracking more realistic
Congratulations to our newly awarded Women in Games Ambassador!
We are pleased to announce that Sian-Blue Rogers has been appointed as an Ambassador in partnership with Women in Games WIGJ! This is a great achievement and aids the gaming industry in moving one step further to provide support for
Nanome has entered into an agreement with Fujitsu
Immersive technology has recently witnessed a significant uptick in demand during the pandemic and is poised to gain momentum, especially in the field of science. Therefore, it comes as no surprise that Nanome, a San Diago based start-up, has entered into